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Jobs / Tencent Games / Game Engineer (Intern)
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Posted 2026-05-22

Game Engineer (Intern)

Description

LIGHTSPEED STUDIOS は、物語性の高いストーリー、没入感のあるゲームプレイ、最先端のテクノロジーを駆使し、ゲーム開発をアートとサイエンスの融合として追求し続けています。世界中のプレイヤー、そしてあらゆるデバイスに次世代のゲームエクスペリエンスを提供することを使命としています。

LIGHTSPEED STUDIOS is made up of passionate players who advance the art & science of game development through great stories, great gameplay, and advanced technology. We are focused on bringing next generation experiences to gamers who want to enjoy them anywhere, anytime, across multiple genres and devices.

Lightspeed Tech Center は、PUBG モバイルを始めとする様々な高品質ゲームを手掛けた Lightspeed Studios の研究開発部門です。Tech Center は技術研究とイノベーションを牽引し、ゲーム作品にそのライフサイクルを通して、エンジン、音響、QA、AI、次世代技術、技術提携などのテクニカルサポートを提供しています。

Lightspeed Tech Center is a R&D department under Lightspeed Studios which develop PUBG Mobile and other high-quality games. Our Tech Center leads the research, exploration, and discovery of innovative technologies and provides technical services for all games during all phases of life cycle, including engine, audio, QA, AI, next generation game, technical cooperation, etc.

Responsibilities
  • Game Feature Development: Participate in the design, development, and debugging of game client modules, implementing gameplay systems and interaction logic
  • Performance Optimization: Analyze and optimize client-side performance, addressing issues related to frame rate, memory usage, and loading times
  • Game AI: Contribute to the design and implementation of AI behaviors for NPCs, enemies, and bosses, including behavior trees and state machines
  • AI Harness Engineering: Build and iterate on the supporting framework for AI agents in games, including prompt design, tool calling, context management, evaluation pipelines, and the integration of LLMs / agents with the game runtime
Requirements
  • Currently pursuing a degree in Computer Science, Software Engineering, Game Development, or a related field (Junior year and above for undergraduates / Master's students)
  • Proficient in C++
  • Hands-on experience with Unreal Engine or Unity
  • English: Strong reading and writing skills
  • Japanese: JLPT N1 or equivalent proficiency
  • Solid foundation in data structures, algorithms, and object-oriented programming
  • Genuine passion for game development; an active gamer
  • Strong communication and teamwork skills

Nice to Have:

  • Personal or team-based game development projects (Demos / Game Jams / portfolio works)
  • Understanding of network synchronization, physics engines, and related systems
  • Experience in AI Harness / Agent framework development (e.g., prompt engineering, tool calling, agent pipeline design, LLM application evaluation)
  • Familiarity with reinforcement learning fundamentals (e.g., PPO, DQN, and other common algorithms)
  • Familiarity with mainstream LLM APIs or agent development frameworks (e.g., LangChain, LlamaIndex, AutoGen)
  • Knowledge of game AI techniques (behavior trees, GOAP, pathfinding algorithms, etc.)
  • An active GitHub profile, technical blog, or game portfolio
  • Experience with version control tools such as Git or Perforce
Benefits

年収額:応相談(昇給/賞与あり)

※経験・スキル等を考慮し、当社規定により優遇します。

※一般社員の場合、固定残業代月35時間分が含まれます。

管理職の場合、固定残業代10時間分が含まれます。

就業時間 09:30 ~ 18:30  休憩時間 60分

フレックスタイムあり

完全週休2日制(土日・祝日)

有給休暇:入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22日

年末年始休暇(12/30~1/3)

病気休暇(有給):12日/年(有給休暇とは別途付与)

<各種保険>

健康保険 、雇用保険、 労災保険、 厚生年金保険、 総合福祉団体定期保険(GTL)

業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)

海外旅行保険

<各種手当>

通勤手当(上限5万円/月) 、通信手当(上限1万円/月)、 自己啓発手当(上限2万円/月)、 平日に出社した場合食事補助1800円/日、 定期健診手当(上限7万5千円/年1回)

<支援制度・その他待遇>

フリードリンクコーナー 、ギフトカード(お盆、正月の2回支給、2万円/1回)

従業員支援プログラム(EAP) 、慶弔見舞金 、永年勤続賞/休暇

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