Lead Combat Designer
Drive combat gameplay features and content from initial concepts through specs, hands-on implementation, iteration and completion.
Vision holder of our Player 3Cs and combat mechanics.
Vision holder of high-level combat gameplay goals.
Work closely with production partners and other leads to create road maps and milestone / sprints goals for combat features and content.
Represent the combat team to various disciplines as the go-to-person.
Hands-on design and implementation of features and content and set examples for other combat designers to follow.
Mentor and manage combat designers.
- Drive combat gameplay features and content from initial concepts through specs, hands-on implementation, iteration and completion.
- Vision holder of our Player 3Cs and combat mechanics.
- Vision holder of high-level combat gameplay goals.
- Work closely with production partners and other leads to create road maps and milestone / sprints goals for combat features and content.
- Represent the combat team to various disciplines as the go-to-person.
- Hands-on design and implementation of features and content and set examples for other combat designers to follow.
- Mentor and manage combat designers.
- 10+ years of experience in combat design, including senior, principle or lead experience.
- Extensive experience in tuning and balancing firearms.
- Extensive experience and grasp at crafting melee combat gameplay, animation timing and feel.
- Extensive experience in design, implementation, troubleshoot and tuning of Player 3Cs, traversal and combat mechanics.
- Extensive experience in design, implementation, troubleshoot and tuning of enemy combatants and AI behaviors.
- Fluency with Unreal Editor and Blueprint scripting; text-based scripting experience is a plus.
- Experienced collaborating with animators to create gameplay friendly animations that strike the right balance between fidelity, fluidity and responsiveness.
- Experience in designing combat gameplay based on mo-cap performances; experience in directing mo-cap performance is a plus.
- Strong written and verbal communication skills with the ability to convey difficult and abstract concepts to all disciplines.
- Possess an extensive knowledge of competing products and a deep understanding of the complex overlap between combat and open world gameplay systems.
- Shipped at least one AAA title from inception to finish.
- Experience working effectively with globally distributed team members/partners across cultures, borders, languages and time zones.
- Sign on payment, relocation package, and restricted stock units, which will be evaluated on a case-by-case basis.
- Medical, dental, vision, life and disability benefits.
- Participation in the Company’s 401(k) plan.
- Up to 15 to 25 days of vacation per year (depending on the employee’s tenure).
- Up to 13 days of holidays throughout the calendar year.
- Up to 10 days of paid sick leave per year.



