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Jobs / Tencent Games / Lead Combat Designer
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Posted 2026-05-22

Lead Combat Designer

Description

Drive combat gameplay features and content from initial concepts through specs, hands-on implementation, iteration and completion.

Vision holder of our Player 3Cs and combat mechanics.

Vision holder of high-level combat gameplay goals.

Work closely with production partners and other leads to create road maps and milestone / sprints goals for combat features and content.

Represent the combat team to various disciplines as the go-to-person.

Hands-on design and implementation of features and content and set examples for other combat designers to follow.

Mentor and manage combat designers.

Responsibilities
  • Drive combat gameplay features and content from initial concepts through specs, hands-on implementation, iteration and completion.
  • Vision holder of our Player 3Cs and combat mechanics.
  • Vision holder of high-level combat gameplay goals.
  • Work closely with production partners and other leads to create road maps and milestone / sprints goals for combat features and content.
  • Represent the combat team to various disciplines as the go-to-person.
  • Hands-on design and implementation of features and content and set examples for other combat designers to follow.
  • Mentor and manage combat designers.
Requirements
  • 10+ years of experience in combat design, including senior, principle or lead experience.
  • Extensive experience in tuning and balancing firearms.
  • Extensive experience and grasp at crafting melee combat gameplay, animation timing and feel.
  • Extensive experience in design, implementation, troubleshoot and tuning of Player 3Cs, traversal and combat mechanics.
  • Extensive experience in design, implementation, troubleshoot and tuning of enemy combatants and AI behaviors.
  • Fluency with Unreal Editor and Blueprint scripting; text-based scripting experience is a plus.
  • Experienced collaborating with animators to create gameplay friendly animations that strike the right balance between fidelity, fluidity and responsiveness.
  • Experience in designing combat gameplay based on mo-cap performances; experience in directing mo-cap performance is a plus.
  • Strong written and verbal communication skills with the ability to convey difficult and abstract concepts to all disciplines.
  • Possess an extensive knowledge of competing products and a deep understanding of the complex overlap between combat and open world gameplay systems.
  • Shipped at least one AAA title from inception to finish.
  • Experience working effectively with globally distributed team members/partners across cultures, borders, languages and time zones.
Benefits
  • Sign on payment, relocation package, and restricted stock units, which will be evaluated on a case-by-case basis.
  • Medical, dental, vision, life and disability benefits.
  • Participation in the Company’s 401(k) plan.
  • Up to 15 to 25 days of vacation per year (depending on the employee’s tenure).
  • Up to 13 days of holidays throughout the calendar year.
  • Up to 10 days of paid sick leave per year.
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