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Jobs / Tencent Games / Principal Game Designer (Genre Specialist)
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Posted 2026-05-22

Principal Game Designer (Genre Specialist)

Description

This role sits within the GRC (Game Research Center) team. Its core mission is to bring in a highly authoritative game design leader with extensive hands-on development experience across global shooter, SOC, and multiplayer online games.

We are looking for a true genre expert who can help define the next generation of gameplay standards. This individual will provide Tencent’s overseas portfolio with stronger strategic direction on product design trends, solve critical design challenges in active development, and identify opportunities for the next evergreen game franchise.

Responsibilities
  • Define and refine best-in-class minute-to-minute gameplay experience, including controls, movement, and player feedback across visual, audio, and haptic layers.
  • Build scalable and deeply engaging combat systems, covering melee and ranged combat, physics-based interactions, and skill / build balance.
  • Lead the design of innovative game modes, such as asymmetrical gameplay, PvPvE extraction modes, and dynamic objective-based loops.
  • Ensure systems are accessible, strategically deep, highly replayable, and fun over the long term.
  • Analyze leading global games in shooter, SOC, and multiplayer categories, and turn those insights into reusable design frameworks.
  • Set high-quality design benchmarks for core projects, including 3C, system interaction, and world exploration pacing.
  • Work directly with project teams to solve critical design problems, especially in GaaS systems, gameplay innovation, and economy balance.
  • Review prototypes and milestone builds to ensure projects are both fun and distinctive in the global market.
  • Represent the company through thought leadership at industry events such as GDC, Devcom, and similar conferences.
  • Use your industry reputation and network to connect with top global design talent and strengthen Tencent’s influence in game development.
Requirements
  • 10+ years of experience in game design, with at least the past 5 years spent as a lead designer or core systems owner on globally recognized large-scale game projects.
  • Proven success in at least two of the following areas: Shooter games, SOC / survival games, Multiplayer online games.
  • Experience working on major global IPs or well-known live game franchises.
  • Strong industry recognition, ideally demonstrated through thought leadership and speaking engagements at major industry conferences or forums.
  • Strong ability to design systems from the ground up that support long-term player engagement.
  • Deep understanding of gameplay loops such as progression, survival, combat, and extraction.
  • Strong expertise in 3C feel, including responsiveness, combat impact, camera, and audiovisual feedback.
  • Strong understanding of hardcore players, competitive fairness, and player communities.
  • Fluent English, with the ability to work effectively with global development teams.
  • Strong structured thinking: able to turn creative ideas into clear design documents and system models.
  • Strong communication and collaboration skills, with a practical and supportive approach.
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