サウンドプログラマー|Sound Programmer
ライトスピード・ジャパンは、世界中のオーディエンス向けにオリジナルのAAA級アクションゲームタイトルの制作に特化しているゲーム開発スタジオです。著名なゲームディレクターとして知られる伊津野英昭(いつの ひであき)が率いる当スタジオは、東京と大阪の2つの拠点で活動しています。
柔軟で包括的な職場環境を提供し、ゲーム制作の限界を押し広げる才能と情熱にあふれるゲームクリエイターの参加を非常に歓迎しています。
LightSpeed Japan Studio is a game development studio dedicated to crafting original AAA action game titles for global audiences. Led by industry veteran Hideaki Itsuno, the studio operates across two locations in Tokyo and Osaka.
The studio offers a flexible and inclusive work environment and actively welcomes game creators who are full of talent and passion for pushing the boundaries of game development.
- In-game sound system development Design and implement audio systems that enhance the game experience—such as real-time audio systems, sound playback control, environmental sound processing, and 7.1.4 Dolby Atmos–compatible 3D sound—based on director instructions and hardware requirements.
- Middleware (Wwise / ADX2, etc.) integration into UE5 with custom extensions Utilize audio middleware to handle UE5 integration, develop extended features, and perform custom implementations.
- Collaboration with sound designers and tool development Develop and maintain audio editors and debugging tools to help sound designers efficiently implement and fine-tune audio assets.
- Sound data optimization Optimize memory usage, design streaming and audio data processing, and improve performance with hardware resource constraints in mind.
- Audio event control implementation Design and implement control logic for sound events tied to gameplay, including character sounds, UI audio, environmental sounds, and other diverse audio categories.
- Procedural audio research and development In collaboration with the company’s R&D division, design and implement procedural audio engines for UE5, leveraging AI and other advanced techniques.
- Peripheral vibration design and implementation
- Professional experience as a sound programmer or game programmer
- Programming skills in C++ and/or C#
- Experience developing with audio middleware (Wwise, ADX2, etc.)
- Experience collaborating with sound designers, or equivalent understanding
- Development experience on console or PC titles at AA scale or above
- Working knowledge of UE5 implementation
Preferred Skills:
- Experience in audio development for multiple platforms (consoles, PC, mobile)
- Expertise in real-time audio processing, DSP, and audio plugin development
- Technical understanding of DAWs and audio tools, including script creation
- Knowledge of waveform analysis
- Commuting allowance (up to 50,000 JPY/month)
- Communication allowance (up to 10,000 JPY/month)
- Self-development allowance (up to 20,000 JPY/month)
- Meal subsidy of 1,800 JPY/day for working on-site on weekdays
- Annual health check-up allowance (up to 75,000 JPY/year, once a year)
- Free drink corner
- Gift cards (twice a year for Obon and New Year, 20,000 JPY/time)
- Employee Assistance Program (EAP)
- Condolence and sympathy money
- Long-term service award/leave



