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Jobs / Aristocrat / Lead Technical Artist
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This position has been closed.

Posted 2026-06-09

Lead Technical Artist

Description

Develop/Update artwork and animation for video-based gaming projects. Focus on Content implementation pipeline. Ensure relevant processes in regards to asset management, file organisation, output configuration are clearly and correctly executed. Schedule and manage time efficiently – work with agile development leaders to plan work. Deliver assets on time to specification with a thorough and complete attention to detail. Responsible for having peer reviews to check work for accuracy and quality. Various other duties include: Game Documentation as per business need. Collaborate with multi-disciplined teams to achieve the highest quality games possible. Follow guidelines set by Mojo Studio management to manage / develop art assets to support business. Bring in ideas/innovations to improve the overall process in terms of tools and processes.

Responsibilities
  • Develop/Update artwork and animation for video-based gaming projects
  • Focus on Content implementation pipeline
  • Ensure relevant processes in regards to asset management, file organisation, output configuration are clearly and correctly executed
  • Schedule and manage time efficiently – work with agile development leaders to plan work
  • Deliver assets on time to specification with a thorough and complete attention to detail
  • Responsible for having peer reviews to check work for accuracy and quality
  • Game Documentation as per business need
  • Collaborate with multi-disciplined teams to achieve the highest quality games possible
  • Follow guidelines set by Mojo Studio management to manage / develop art assets to support business
  • Bring in ideas/innovations to improve the overall process in terms of tools and processes.
Requirements
  • Bachelor’s degree/BFA/MFA or equivalent work experience of 5-8 years in relevant field. (required)
  • Experience in 2D/3D gaming, 2D/3D game designing (required)
  • Must have strong experience in Adobe products (After Effects and Photoshop) (required)
  • Ability to sketch or draw (digital or traditional) concepts and ideas, storyboarding is good to have (nice-to-have)
  • Good knowledge of any scripting language to automate Artist tools (required)
  • Must have good verbal and written communication skills to effectively interact with global stakeholders (required)
  • Experience in using Assets control systems (like Perforce). (required)
  • Experience with Unity will be a plus. (preferred)
  • A good eye for attention to detail and be willing to follow technical/compliance specifications. (required)
Benefits
  • Robust benefits package
  • Global career opportunities
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