Environment Artist
You will be responsible for creating environment art for an in-development AAA title, playing a crucial role in deeply expressing the game's worldview.
- Create 3D models and textures for in-game areas, backgrounds, and objects, achieving realistic textures and details.
- Produce detailed background designs based on concept art, matching the in-game visual style.
- Set up shaders and materials to reproduce in-game textures, gloss, reflections, etc.
- Optimize real-time rendering and performance to maintain game play quality.
- Collaborate with Art Directors and Level Designers to realize backgrounds that harmonize with gameplay and story.
- Practical experience in environment art production using Maya, 3ds Max, Blender, ZBrush, etc.
- Experience in background production using Unreal Engine or Unity, and practical experience in performance optimization.
- Ability to design and produce 3D backgrounds based on concept art, matching the game's visual style.
- Basic understanding of shader and material setup, and ability to reproduce realistic textures.
- Strong teamwork skills and communication abilities to effectively collaborate with Art Directors and Level Designers.
- Experience in environment art production for AAA titles is a plus.




