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Jobs / Tencent Games / Senior CGI & 3D Art Manager
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This position has been closed.

Posted 2026-05-22

Senior CGI & 3D Art Manager

Description

As a Senior CG Generalist within Level Infinite’s internal creative studio, you will be a cornerstone of our visual storytelling. You will navigate both real-time (UE5) and pre-rendered workflows to create world-class content across a diverse portfolio of titles and genres. Our work is across creative co-development through to high-profile marketing content. This role requires a rare blend of high-level technical execution and "emotional intelligence." You aren't just an artist; you are a mentor and a collaborator who helps define the artistic worldview of our games while maturing the talent within our Singapore-based CGI team. You will be responsible for raising the bar in character rendering, key art, and general asset creation.

Responsibilities
  • Lead the game CGI and 3D output of the studio
  • Create premium quality 3D Artisrty and concepts that execute on the vision of our projects
  • Source captivating game visual content using in-game assets and from-scratch models
  • Manage the structure, workload and running of CGI projects
  • Assemble sequences into cohesive edits
  • Utilise Pre-rendered and Realtime workflows to achieve your goals
  • Demonstrate creative problem-solving in addressing issues with incomplete game assets
  • Team with the ICC leadership across all work and clients
  • Keep up to date with creative technologies, AI advances and game-engines
  • Build skills in creative storytelling that encompass cinematography, lighting and editing
  • Mentor and elevate the 3D skills of the wider team
  • Collaborate with the rest of the Executive team to constantly improve and grow the Studio
Requirements
  • +8 years of cinematic or CG work in Games, Film, or high-end Entertainment
  • A demonstrable "artistic eye" for detail, cinematics, and high-quality production
  • Deep proficiency in UE5 (Sequencer, lighting, animation, and cameras)
  • Expertise in 3D Character Art: including modelling, texturing, shading and grooming
  • Pipeline Knowledge: such as Maya, Zbrush, Metahuman, Texturing XYZ, and Adobe Substance 3D Painter
  • Proven experience in mentoring teams and leading specific project verticals (e.g., environment or character teams)
  • Strong creative problem-solving, particularly in addressing technical bottlenecks
  • Highly mature, emotionally intelligent, and capable of giving/receiving feedback with professional grace.
  • A deep affinity for video games, film, and the creative industries.
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